Spawns a handful of tiny flying creatures. Think of them as sweet, purple... balls of DESTRUCTION!
2
Bats
COMMON
Win rate
55.4%
-0.5%
37th / 89
Pick rate
2.94%
0.2%
7th / 89
Main attributes
  • Troop
  • Flight unit
  • Anti-air
Change in win/pick rate
Tips for using this card
Use the card in this way!
Because of the low costs, Bats is a very good card for <Cycle deck> and can induce the opponent's spell. If enemy doesn't have any flying spell except Zap, use Bats and attack with Skeleton Barrel and enemy will be taken aback. Especially, Combo of Hog Rider and Bats can also be very powerful combination when Zap is out of the game.
Easy card to deal with
Difficult card to deal with
Good card to use with
Top3 win rate deck including this card
  • 7 3 9 4 3 2 2
    #1
    Win rate 59.4% 4.5%
    Avg. Elixir 3.75
    Pick rate 0.01% -
    Crown/Game 1.2
  • 4 9 4 2 3 2 2
    #2
    Win rate 57.9% 1%
    Avg. Elixir 3.25
    Pick rate 0.03% -
    Crown/Game 1.3
  • 3 4 5 3 2 4 2 2
    #3
    Win rate 57.6% -0.4%
    Avg. Elixir 3.13
    Pick rate 0.02% -
    Crown/Game 1
Basic card stats
Lv. 1
  • Damage/sec
    29
  • Damage
    32
  • Hitpoints
    32
  • Hit Speed
    1.1s
  • Speed
    120
  • Range
    1
  • Targets
    Air & Ground
  • Count
    5
  • Transport
    Air
  • Deploy Time
    1s
Enemy units calculation
2
Lv. 1
Bats
You can destroy the following units at a single cast.
It can be destroyed by the following spell at a single cast.
It can be destroyed by the following building at a single cast.